This is a time signifying each force regrouping. "I should also say that once you capture a sector, it cannot be recaptured for 2 minutes. We feel that the map is wide enough that if both teams meet in the middle there will be space for aggression and infiltration, while small enough that you don't feel helpless if parts of your line begin to sag." You'll basically meet combat in the middle of the map, and depending on dispersion you'll have to deal with flanking attacks and health across your line. It takes a single player to capture a neutral sector, so much of the opening gameplay is organising your Platoon or team to effectively capture as much territory as possible. However, instead of capping a line of separated capture points, you must progressively capture each sector on your way to the front line. The game begins much in the same way as PR - marshalling up, deciding on transport and gear. "Essentially, the entire 4km square map is divided up into 25 sectors (5x5), with the opposite corners being the base sectors for each team (in which you cannot be teamkilled, or killed by enemy, but you can shoot out). If you guys want to follow more of the game info: check Hell Let Loose - Project Reality Forums This is the PR forums, and one of the game lead devs is there answering and explaining questions people ask: This looks like an interesting concept, quite different too! We plan to release Hell Let Loose on Steam in early 2018. MORE THAN THE TWITCH - Supply, capture and building systems ĮXPERIENCE HISTORY - Historically accurate arsenal with realistic weapon behaviorĪ MODERN ENGINE - Developed for Unreal Engine 4Ī closed pre-Alpha of Hell Let Loose is expected to begin in October 2017, with a Kickstarter campaign launched prior to a Greenlight campaign. THEATERS - Starts as D-DAY, they plant to implement Battle of the Bulge, Stalingrad and GuadalcanalĬOORDINATE - Win through teamwork, tactics, and communicationĪ NEW METAGAME - Capture sectors and resources to beat your enemy into submissionĬOMBINED ARMS - Over 20 different player-controlled vehicles and deployed weaponsĮPIC THEATER OF WAR - Do battle across a 1:1 scale 2 kilometer-squared map HUGE BATTLES - 100 players per game, 50 per team We're aiming to make a game that mixes the high-intensity carnage, weapon mechanics and brutality of Red Orchestra 2 with the operational, supply and construction mechanics of Project Reality beneath the meta strategy of a game similar to Company of Heroes. Using historically accurate weapons, logistics, armor and tactics, Hell Let Loose is a game that demands teamwork and communication not only to win, but to survive.
D-Day.).ĭeveloped for Unreal Engine 4 by a small independent team, Hell Let Loose places heavy emphasis on teamwork and communication as players work together as limited Roles in Platoons beneath the leadership of Officers and the force Commander. There will be both infantry and vehicles.
#HELL LET LOOSE SINGLE PLAYER PC#
Hell Let Loose is a platoon-based realistic multiplayer first-person shooting game for PC set during the Second World War.